{"id":10157,"date":"2019-09-12T18:56:50","date_gmt":"2019-09-12T22:56:50","guid":{"rendered":"http:\/\/progressions.prsa.org\/?p=10157"},"modified":"2019-09-12T20:01:11","modified_gmt":"2019-09-13T00:01:11","slug":"esports-branding-problem","status":"publish","type":"post","link":"https:\/\/progressions.prsa.org\/index.php\/2019\/09\/12\/esports-branding-problem\/","title":{"rendered":"Esports Has a Branding Problem"},"content":{"rendered":"<figure id=\"attachment_10161\" aria-describedby=\"caption-attachment-10161\" style=\"width: 225px\" class=\"wp-caption alignright\"><a href=\"http:\/\/progressions.prsa.org\/wp-content\/uploads\/2019\/09\/esports-tshirt.jpeg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-10161 size-medium\" src=\"http:\/\/progressions.prsa.org\/wp-content\/uploads\/2019\/09\/esports-tshirt-225x300.jpeg\" alt=\"photo of Rishi Chadha wearing a tshirt with various spellings of esports\" width=\"225\" height=\"300\" srcset=\"https:\/\/progressions.prsa.org\/wp-content\/uploads\/2019\/09\/esports-tshirt-225x300.jpeg 225w, https:\/\/progressions.prsa.org\/wp-content\/uploads\/2019\/09\/esports-tshirt-768x1024.jpeg 768w, https:\/\/progressions.prsa.org\/wp-content\/uploads\/2019\/09\/esports-tshirt-75x100.jpeg 75w, https:\/\/progressions.prsa.org\/wp-content\/uploads\/2019\/09\/esports-tshirt-150x200.jpeg 150w, https:\/\/progressions.prsa.org\/wp-content\/uploads\/2019\/09\/esports-tshirt.jpeg 1536w\" sizes=\"(max-width: 225px) 100vw, 225px\" \/><\/a><figcaption id=\"caption-attachment-10161\" class=\"wp-caption-text\">Rishi Chadha, who oversees Twitter&#8217;s gaming partnerships, sending a message via t-shirt regarding the spelling of &#8220;esports&#8221; (<a href=\"https:\/\/twitter.com\/rdotchadha\/status\/1157750675909931008\">Source<\/a>).<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400;\">One of the hottest words in the gaming industry right now is the term \u201cesports\u201d. This \u201cexplosive billion-dollar industry,\u201d<\/span><a href=\"https:\/\/www.cnn.com\/2018\/08\/27\/us\/esports-what-is-video-game-professional-league-madden-trnd\/index.html\"><span style=\"font-weight: 400;\"> as coined by a <\/span><i><span style=\"font-weight: 400;\">CNN<\/span><\/i><span style=\"font-weight: 400;\"> headline<\/span><\/a><span style=\"font-weight: 400;\">, has become synonymous with pretty much all forms of gaming entertainment. The visibility of gaming and esports is something that should be celebrated within the industry but also carefully looked at. According to some thought leaders,<\/span><a href=\"https:\/\/vib.by\/v\/7JUwjXapP\"><span style=\"font-weight: 400;\"> the term esports may be overused or in a bubble.<\/span><\/a><span style=\"font-weight: 400;\"> To put it plainly, esports has a branding problem. Gaming entertainment and esports are different things. In today\u2019s article, Louis Lopez and I (two gaming-minded PR students) want to start a discussion on how to better brand the different segments of this explosive set of industries surrounding video gaming competition and entertainment. Let\u2019s start with the current definition of esports as our foundation and then work from there\u2026<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Esports: The Dictionary Definition<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">As of the writing of this article, neither the Merriam-Webster dictionary nor the Oxford English dictionary has a listing for the term \u201cesports\u201d. According to <\/span><i><span style=\"font-weight: 400;\">Dictionary.com<\/span><\/i><span style=\"font-weight: 400;\">, \u201cesports\u201d is defined as \u201ccompetitive tournaments of video games, especially among professional gamers.\u201d This is referring to the competitive gaming aspect of esports, a scene in which the best of the best compete in tournaments for prize money.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The term esports has grown to encompass much more, though. Things such as gaming live-streams, YouTube play-throughs, even casual gaming conventions, are being included in the term \u201cesports\u201d. We feel that this is cutting the industry short and we want to reframe the way people think about the multiple industries that encompass video gaming competition and entertainment. We have decided to break the term down into two major components: Competitive Esports and Gaming Entertainment. Whilst these two industries do have some overlap, they each also operate in their own lane and for companies attempting to cash in on the Gaming industry with sponsorship deals, it is important to know the difference between the two. So we are going to define them. Starting first with Competitive Esports, which is where the most hardcore gamers compete for large sums of money.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Competitive Esports: League of Legends World Cup, Overwatch League, Fortnite<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">\u201cCompetitive Esports\u201d is the first major category in the video game competition and entertainment realm. It focuses on very high-level gameplay by putting professional teams against other professional teams with its global market size expected to reach <\/span><a href=\"https:\/\/influencermarketinghub.com\/top-10-esports-events-2019\/\"><span style=\"font-weight: 400;\">$1.65 billion by 2020.<\/span><\/a><span style=\"font-weight: 400;\"> One may not think about it but these professional gamers are considered athletes; the misconception of players being out-of-shape, antisocial or even living in their parents&#8217; basement is very dated. Many pro teams require their players to maintain a <\/span><a href=\"https:\/\/thenextweb.com\/gaming\/2019\/05\/01\/esports-athletes-gym-training\/\"><span style=\"font-weight: 400;\">healthy lifestyle from hitting the gym to having a steady diet.<\/span><\/a><span style=\"font-weight: 400;\"> The main thing that sets esports athletes from content creators is the rigorous training schedule they have. This comes from the number of hours put into gaming <\/span><a href=\"https:\/\/www.cbsnews.com\/news\/esports-burnout-in-video-gaming-cbsn-originals\/\"><span style=\"font-weight: 400;\">playing 12 to 14 hours a day, at least six days a week<\/span><\/a><span style=\"font-weight: 400;\">.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Gaming Entertainment: Twitch, YouTube, Mixer, and More<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">The second major category in the video game competition and entertainment realm is what we would like to call the \u201cGaming Entertainment\u201d industry. This encompasses mainly video game content creators who share gaming experiences with millions of fans each day. Most of these streamers are not necessarily esports athletes, <\/span><a href=\"https:\/\/dotesports.com\/news\/what-is-ninjas-streaming-schedule-on-mixer\"><span style=\"font-weight: 400;\">although many do stream as a full-time job.<\/span><\/a><span style=\"font-weight: 400;\"> This category of the gaming industry would encompass everything from a <\/span><a href=\"https:\/\/roosterteeth.com\/series\/let-s-play-minecraft\"><span style=\"font-weight: 400;\">Minecraft Let\u2019s Play<\/span><\/a><span style=\"font-weight: 400;\"> to <\/span><a href=\"https:\/\/www.youtube.com\/watch?v=qh4NdAHWN1E\"><span style=\"font-weight: 400;\">Fortnite highlights<\/span><\/a><span style=\"font-weight: 400;\">. None of this is necessarily esports, though, and that\u2019s why we believe the distinction should be made.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">As stated by Louis, esports athletes are full-time gamers who spend hours perfecting their craft in one specific title. They may stream from time to time but many opt to not live stream their gameplay as that would give their strategies away to competitors (similar to the idea of NFL teams broadcasting practice sessions, which never happens outside of the occasional training camp).\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Content creators in the gaming entertainment space focus more on connecting with their audience through shared gaming experiences, such as interactive live streams featuring a variety of games. The lifestyles of a content creator and a competitive gamer are similar but each operates in their own respective path.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Conclusion: This Growing Industry Needs Brand Unity<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">As we have stated, Gaming Entertainment and Esports industries both run side by side and are growing at a rapid pace. We believe that although both of these aspects of gaming fall under the same umbrella, they each deserve their own special attention and focus. Industry experts may disagree but that is partly the point of this article. We want to start a conversation around what is esports, how esports will evolve and how best businesses and stakeholders can interact with the industry and its various communities. Esports and gaming are about community, above all else. <\/span><a href=\"https:\/\/twitter.com\/Cat0067\"><span style=\"font-weight: 400;\">Cat Tompkins, PR manager at Coolermaster<\/span><\/a><span style=\"font-weight: 400;\">, says that \u201cThe whole idea of esports is a collective coming together to enjoy an activity: video games. Without that sense of community or unity, there wouldn&#8217;t be esports,\u201d. In conclusion, \u201cesports\u201d is not an all-inclusive term for gaming, and gaming is a LOT more than just esports.<\/span><\/p>\n<hr \/>\n<div>\n<p><a href=\"http:\/\/progressions.prsa.org\/wp-content\/uploads\/2019\/06\/Zach_Ferenchak.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-10074 size-thumbnail alignright\" src=\"http:\/\/progressions.prsa.org\/wp-content\/uploads\/2019\/06\/Zach_Ferenchak-e1560955428788-150x150.jpg\" alt=\"Photo of Zach Ferenchak\" width=\"150\" height=\"150\" \/><\/a><\/p>\n<p>Zach Ferenchak is a current junior studying Emerging Media at Capital University in Columbus, Ohio. He serves as Chapter president for Capital University PRSSA. His dream is to one day use his communications skills to support creators in the Gaming or Technology industries. Feel free to follow his\u00a0<a href=\"https:\/\/twitter.com\/z_ferenchak\" target=\"_blank\" rel=\"noopener\" data-saferedirecturl=\"https:\/\/www.google.com\/url?q=https:\/\/twitter.com\/z_ferenchak&amp;source=gmail&amp;ust=1568413335563000&amp;usg=AFQjCNF_HPt1jft0yxtq5Y9oMFBEj6QkRg\">Twitter<\/a>, or connect with him on\u00a0<a href=\"https:\/\/www.linkedin.com\/in\/zach-ferenchak-5a6878160\" target=\"_blank\" rel=\"noopener\" data-saferedirecturl=\"https:\/\/www.google.com\/url?q=https:\/\/www.linkedin.com\/in\/zach-ferenchak-5a6878160&amp;source=gmail&amp;ust=1568413335563000&amp;usg=AFQjCNEL968TFSLRWUygQMjCHwpuIoo4Bg\">LinkedIn<\/a>.<\/p>\n<\/div>\n<div style=\"clear: both;\">\n<p><a href=\"http:\/\/progressions.prsa.org\/wp-content\/uploads\/2019\/09\/Louis-Lopez.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-10159 size-thumbnail alignright\" src=\"http:\/\/progressions.prsa.org\/wp-content\/uploads\/2019\/09\/Louis-Lopez-150x150.jpg\" alt=\"photo of Louis Lopez\" width=\"150\" height=\"150\" srcset=\"https:\/\/progressions.prsa.org\/wp-content\/uploads\/2019\/09\/Louis-Lopez-150x150.jpg 150w, https:\/\/progressions.prsa.org\/wp-content\/uploads\/2019\/09\/Louis-Lopez-400x400.jpg 400w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a><\/p>\n<p>Louis Lopez is currently studying public relations and Japanese at California State University, Long Beach. He is the creative director for PRSSA Long Beach and the Blizzard branch manager for CSULB Esports. He hopes to get into global PR and gaming. Feel free to follow him on\u00a0<a href=\"https:\/\/www.instagram.com\/lrlopez90\/\" target=\"_blank\" rel=\"noopener\" data-saferedirecturl=\"https:\/\/www.google.com\/url?q=https:\/\/www.instagram.com\/lrlopez90\/&amp;source=gmail&amp;ust=1568413335587000&amp;usg=AFQjCNFAj8ikJ8iPFmDmxh7FZOsP5rT98g\">Instagram<\/a>\u00a0or connect with him on\u00a0<a href=\"https:\/\/www.linkedin.com\/in\/louislopez90\/\" target=\"_blank\" rel=\"noopener\" data-saferedirecturl=\"https:\/\/www.google.com\/url?q=https:\/\/www.linkedin.com\/in\/louislopez90\/&amp;source=gmail&amp;ust=1568413335587000&amp;usg=AFQjCNFGffGNfw658U-3Os_q3RGE5gNAfg\">LinkedIn<\/a>.<\/p>\n<\/div>\n<!-- AddThis Advanced Settings generic via filter on the_content --><!-- AddThis Share Buttons generic via filter on the_content -->","protected":false},"excerpt":{"rendered":"<p>One of the hottest words in the gaming industry right now is the term \u201cesports\u201d. This \u201cexplosive billion-dollar industry,\u201d as coined by a CNN headline, has become synonymous with pretty much all forms of gaming entertainment. The visibility of gaming and esports is something that should be celebrated within the industry but also carefully looked at. According to some thought [&hellip;]<!-- AddThis Advanced Settings generic via filter on get_the_excerpt --><!-- AddThis Share Buttons generic via filter on get_the_excerpt --><\/p>\n","protected":false},"author":28,"featured_media":10161,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"footnotes":""},"categories":[1],"tags":[189,3106,3103,15,422],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/progressions.prsa.org\/index.php\/wp-json\/wp\/v2\/posts\/10157"}],"collection":[{"href":"https:\/\/progressions.prsa.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/progressions.prsa.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/progressions.prsa.org\/index.php\/wp-json\/wp\/v2\/users\/28"}],"replies":[{"embeddable":true,"href":"https:\/\/progressions.prsa.org\/index.php\/wp-json\/wp\/v2\/comments?post=10157"}],"version-history":[{"count":9,"href":"https:\/\/progressions.prsa.org\/index.php\/wp-json\/wp\/v2\/posts\/10157\/revisions"}],"predecessor-version":[{"id":10168,"href":"https:\/\/progressions.prsa.org\/index.php\/wp-json\/wp\/v2\/posts\/10157\/revisions\/10168"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/progressions.prsa.org\/index.php\/wp-json\/wp\/v2\/media\/10161"}],"wp:attachment":[{"href":"https:\/\/progressions.prsa.org\/index.php\/wp-json\/wp\/v2\/media?parent=10157"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/progressions.prsa.org\/index.php\/wp-json\/wp\/v2\/categories?post=10157"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/progressions.prsa.org\/index.php\/wp-json\/wp\/v2\/tags?post=10157"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}